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Enhances a supplementary digital environment for collective work and interaction, termed as Speedernet.

An immersive learning advocate with roots stretching back to 1999, Speedernet is making strides to increase the implementation of immersive learning in both professional and educational settings.

A digital learning expert since 1999, Speedernet is making efforts to increase the implementation...
A digital learning expert since 1999, Speedernet is making efforts to increase the implementation of immersive learning in both professional and academic settings.

Enhances a supplementary digital environment for collective work and interaction, termed as Speedernet.

Speedernet, a 25-year Pioneer in Digital Learning, to Display Collaborative VR Solutions

Digital learning specialist Speedernet, established since 1999, seeks to proliferate immersive learning across professional and educational landscapes. The company has developed a novel solution, the Augmented Third Place, which merges physical and virtual spaces, aiming to stimulate online collaboration.

Speedernet will exhibit their innovations on their website from April 10-12, 2024, at stand A32. In an interview with Patrick Jordikian, Associate Director, Speedernet shares details of their upcoming unveiling.

"Speedernet is like a digital learning family," Jordikian said. "We emphasize the human connection in everything we do. Whether it's content creation, training engineering, or software development, the human factor is our core."

At the upcoming event, Speedernet will introduce a groundbreaking offer, enabling a reinvention of the physical and virtual worlds by intertwining them. They will also showcase enhancements to Speedernet Sphere, a versatile application for developing immersive, interactive, and scripted content on multi-devices. This empowers users to build enriching experiences, capitalize on the immersive aspect, and deliver more efficacious training.

The Augmented Third Place is a solution designed to foster collaboration by incorporating virtual reality (VR) for training, marketing, and project management purposes. The virtual environment—equipped with social tools to facilitate exchange and collaboration—can be tailored to any specific collaborative tasks. It links a physical space with a virtual one, blurring lines between the two realms and promoting cooperative work.

Virtual reality has undergone a series of transformations since its inception. One major factor that has accelerated its growth is the simplification of deployment, a challenge once faced by the industry. Advancements in virtual reality headsets and improved deployment environments have made immersive technologies more accessible, thereby driving broader adoption.

Immersive technologies, as Jordikian suggests, have the potential to shape the future by bridging geographical gaps and fostering collaboration without compromising the human element. From remote learning to collaborative work, these technologies can help bring the world closer while preserving the essence of human interaction.

Technology in education and self-development will be enhanced with Speedernet's innovative use of data-and-cloud-computing and learning, emphasizing the human connection, as shown in their solutions such as the augmented Third Place for collaborative VR training, marketing, and project management. The Augmented Third Place merges physical and virtual spaces for a more effective learning experience, demonstrating the potential of technology in revolutionizing the way we collaborate and learn.

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