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In just a day since its launch, Battlefield 6's second open beta has ignited debates with players claiming the mode known as Rush to be chaotic and disorganized, prompting EA to make immediate adjustments.

Will the popular game mode survive with this current change?

On the first day of Battlefield 6's second open beta, EA is updating the Rush mode following...
On the first day of Battlefield 6's second open beta, EA is updating the Rush mode following criticism that it was a disorganized mess, as per fans' complaints.

In just a day since its launch, Battlefield 6's second open beta has ignited debates with players claiming the mode known as Rush to be chaotic and disorganized, prompting EA to make immediate adjustments.

In the latest instalment of the Battlefield series, players are expressing concerns about the Rush mode, a fan-favourite gameplay mode that has seen some significant changes in Battlefield 6. The main issues revolve around the spacing of MCOM objectives and spawn areas, the restrictive 12v12 team size, and map design shortcomings that have led to a less strategic and more chaotic experience compared to previous entries.

One of the most contentious aspects is the poor spacing of MCOM objectives and spawn areas. Defenders often spawn too close to the objectives, leading to frequent spawn traps and making it difficult for attackers to approach fairly. This close proximity results in repetitive and frustrating gameplay, where defenders can rapidly return to defend points. The initial short spawn timers of 6 seconds have been adjusted to 12 seconds to reduce the ease of fast respawns near objectives.

Another point of contention is the locked 12v12 team size, which is significantly smaller than the traditional 16v16 size in previous titles. This downsizing, combined with the map designs that lack adequate flanking routes, results in very tight, close-quarters combat that often devolves into "shotgun fests." Players have described this setup as repetitive and boring, missing the strategic and tactical depth that made Rush popular. Some recommend increasing player counts or offering larger modes like 24v24 to restore balance and engagement.

The combination of reduced team size, close spawn points, and map design has led to a less strategic, more chaotic Rush experience that many feel strays from Battlefield’s traditional gameplay identity. Some suggest that only certain maps are currently suitable for Rush without significant tuning, and that others should not support Rush at all until redesigned for it.

DICE has already made some balance tweaks, such as reducing MCOM bomb timers from 45 seconds to 30 seconds and adjusting respawn times, with promises to continue monitoring and tweaking based on player feedback. However, one controversial issue that remains is the forced open weapons classes in the Rush games. Currently, players are not allowed to choose between open and traditional closed weapons classes. This change has contributed to the overall dissatisfaction with the mode.

In summary, the core issues in Battlefield 6's Rush mode revolve around MCOM and spawn layout causing spawn trapping, the restrictive and smaller 12v12 team sizes limiting tactical play, and map design shortcomings that make the mode less fun and strategic compared to prior entries. Players and analysts recommend larger player counts, better spacing of objectives and spawns, and selective map support to improve the mode. The forced open weapons classes in the Rush games is a topic that may change during the full launch of Battlefield 6, but for now, it remains a sticking point for some players.

  1. Despite DICE's balance tweaks, the enforced open weapons classes in the Rush games of Battlefield 6 continue to be a contentious issue for some players.
  2. The compressed maps design in Battlefield 6's Rush mode has led to a higher frequency of close-quarters combat and "shotgun fests."
  3. With the adjustment of reticulated MCOM bomb timers from 45 seconds to 30 seconds and respawn times, DICE has made some balance adjustments to address player feedback.
  4. News outlets and players alike lament the reduced strategic depth in Rush mode due to the smaller 12v12 team size and unsatisfactory map designs.

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