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"Monetized online games under scrutiny: Indian government contemplates a ban on such games"

Online gaming proposal, as of now undisclosed, characterizes a digital money game as a user's activity that involves depositing funds with the anticipation of securing monetary and additional wealth benefits.

"Monetary online games face potential ban in India due to concerns over addictiveness"
"Monetary online games face potential ban in India due to concerns over addictiveness"

"Monetized online games under scrutiny: Indian government contemplates a ban on such games"

The Indian Parliament has passed the Promotion and Regulation of Online Gaming Bill 2025, marking a significant shift in the country's digital gaming regulation. The Act, which received presidential assent on August 22, 2025, aims to promote e-sports and social gaming while banning online games played with money stakes [1][2][5].

The new law prohibits all online games where users pay fees or stakes for a chance to win monetary rewards, regardless of whether they are based on skill or chance. This includes popular online games such as fantasy sports, real-money poker, rummy, betting, and gambling [1][2][3][4]. The ban extends to all platforms accessible in India, including international operators with India-facing services, creating an extraterritorial effect [1].

The law defines three categories of games: e-sports, online social games, and online money games. E-sports are organized, competitive multiplayer games under the National Sports Governance Act, without betting or wagering. Online social games are entertainment or educational games with no monetary stakes; subscription fees are allowed but cannot function as stakes. Online money games, which are banned, are games played with real monetary stakes aiming at monetary or material enrichment [1].

The Act includes strong provisions against the promotion, sponsorship, and advertising of money-staked online games. Violations can lead to imprisonment up to 3 years and fines up to ₹1 crore, with harsher penalties for repeat offenders [3]. The government's rationale for the ban is to address issues of addiction, financial harm, fraud, scams, and social distress linked to online money gaming [1][2][3].

The passing of this bill will impact major platforms offering real-money games, such as Dream11, Games24x7, Winzo, and Mobile Premier League, which must cease operations in India [2][3][4]. Dream11, a popular fantasy cricket game operated by a startup, commands a valuation of $8 billion [6]. Mobile Premier League, another real money gaming app, is valued at $2.5 billion, according to PitchBook data [7].

The bill, if passed, would be a heavy blow for the online gaming industry that has attracted billions of dollars of foreign investment. The Indian market for online gaming is expected to be worth $3.6 billion by 2029, according to venture capital firm Lumikai [8]. Endorsements by top Indian cricketers and marketing efforts have boosted the appeal and investor interest of real money gaming apps [9].

The bill, which has not yet been made public, has been reviewed by Reuters. The IT ministry, which drafted the bill, did not immediately respond to a request for comment [10]. The bill describes online money games as those played by a user by depositing money in expectation of winning monetary and other enrichment [1][2].

The enforcement of the Act is yet to be notified, leaving the industry in limbo. However, the bill marks a clear intention by the Indian government to regulate the online gaming sector, balancing consumer protection with industry promotion, but with stringent restrictions on real-money gaming.

References: 1. The Hindu 2. Livemint 3. The Economic Times 4. Indian Express 5. The Print 6. TechCrunch 7. PitchBook 8. Lumikai 9. Mint 10. Reuters

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