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Rocketbrush Studio's Example Brief for 2D Game Art Design

Understand the workflow of our 2D game artwork pricing: This comprehensive guide outlines the essential details we require, encompassing game genre and intended audience.

Rocketbrush Studio 2D Game Art Sample Overview
Rocketbrush Studio 2D Game Art Sample Overview

Rocketbrush Studio's Example Brief for 2D Game Art Design

A new 2D art outsourcing project has been announced for an upcoming digital slot game, aiming for a soft launch by the end of December. The game promises a playful and encouraging atmosphere, with each level featuring a leading character that interacts with the players.

Art Style and Detail Level

The art style for this project should be appealing, colorful, and aligned with a playful and encouraging tone. Artists should aim for clean, vibrant, and well-defined shapes that convey a joyful mood suitable for slot game symbols, characters, and UI elements. The visuals should maintain a moderate to high level of detail, sufficient for clear readability on both desktop and mobile devices, while optimized for smooth animations in Spine.

File Format and Preparation

Since Spine will be used for 2D animations, artwork should be prepared in layered vector or raster graphic formats compatible with Spine’s import capabilities. Common formats include PSD (Photoshop) with layers maintained for rigging, or PNG sequences with transparent backgrounds for parts to be animated independently.

Artists should have a strong understanding of game slot art conventions, animation preparation, and optimize their workflows for efficient feedback and iteration. Proficiency with Photoshop or similar tools and experience with animation-ready asset preparation for Spine is essential.

Production Process

During the production stage, every image should be shown as a rough sketch first, with the overall idea and shapes presented. All layer groups should have names for easy navigation by developers. The expected size of the animated symbol atlas is 250x250px, and all body parts should be painted even where they cover each other.

At least 75% of the assets must be delivered before December 1, and all images must be presented in PSD format with layers carefully separated and arranged into groups for animation purposes. 2D animations are expected to be done in Spine and presented separately in JSON+Atlas format.

Themes and References

Each level has a theme based on ancient civilizations such as Greece, Rome, and Egypt. The references also include animations for the game. Artists are encouraged to use the provided images as the main visual references for the targeted art style.

The game is designed for mobile platforms (iOS and Android), and after approval, the image can be finalized. An in-depth checklist for 3D Game Art Production is available if needed for high-quality modeling or animation.

This exciting project offers a great opportunity for artists to showcase their skills in creating engaging and visually appealing slot game art. Stay tuned for more updates as the game progresses towards its soft launch.

  1. Artists working on the project should consider incorporating elements of fashion-and-beauty, lifestyle, gadgets, and smartphones into the designs of the characters and UI elements to make the game more appealing and relevant to a wider audience.
  2. To ensure smooth animations and seamless integration with the game's technology, artists should preserve file formats that are compatible with Spine, such as PSD or PNG sequences, while maintaining an understanding of animation preparation and proficiency with Photoshop or similar tools.

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