"The inventor of Vampire Survivors, who initially predicted brief playtimes of less than two hours, admits to spending an astonishing 3,000 hours on the game on Steam alone, championing the virtues of short games."
In the world of video games, one title has captured the hearts and minds of players across the globe - Vampire Survivors. Created by Luca Galante, the game has become a sensation, with many players logging hundreds of hours of gameplay, with the highest recorded at an impressive 559 hours.
Galante, now the head of his publishing arm Poncle Presents, initially developed Vampire Survivors for personal enjoyment. However, the game's success can be attributed to Galante's commitment to a "price to gameplay ratio that feels fair." This philosophy is reflected in the game's low price point, which was particularly appreciated by players from countries where games are usually expensive.
Galante compares the value of his games to a movie ticket, aiming for an afternoon of entertainment per game cost. This approach has had a significant impact on the game's audience, making Vampire Survivors accessible to a wider demographic.
Vampire Survivors, initially intended to be played for a few hours, has become a game that can consume hours and hours of playtime. Its cathartic and addictive gameplay loop, combined with a progressive upgrade system, keeps players engaged for extended periods.
Galante is a roguelike enthusiast and believes that the formula in Vampire Survivors is great because it continues to offer engaging gameplay after the combat becomes good, unlike many RPGs and JRPGs. However, his love for short games does not prevent him from recognising that some gamers want more than just a few hours of gameplay.
Poncle Presents' first two games, Kill the Brickman and Berserk or Die, are affordable and compact experiences, following the same ethos as Vampire Survivors. Galante's publishing arm aims to serve a market that usually doesn't have the opportunity to play expensive games.
Despite initial claims that Vampire Survivors could be easily quit after 30 minutes, some players find it difficult to quit, highlighting the game's addictive nature. Galante sees Vampire Survivors as a game that can provide hours and hours of entertainment, despite initially being intended for a few hours of playtime.
Targeting regions with lower purchasing power, such as parts of Latin America and Eastern Europe, Galante set low prices for Vampire Survivors to reach a broad user base. This strategy has been instrumental in the game's global success.
In conclusion, Vampire Survivors is a testament to Galante's commitment to affordable, engaging gaming. Its success story serves as an inspiration for developers and publishers alike, demonstrating that a fair "price to gameplay ratio" can lead to a wide and dedicated audience.
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