Xenonauts Follow-up: Divine Successor or Void Replica?
In the realm of video game remakes, Xenonauts stands out as a spiritual successor to the original X-Com: UFO Defense. Developed by the small but dedicated studio Goldhawke Interactive, led by Chris England, Xenonauts is currently in early access (EA) with its sequel, Xenonauts 2, slated for release in late 2025.
Gameplay and Mechanics
Xenonauts retains the core systems of the original X-Com, such as time units and tactical turn-based combat. It introduces new elements like vehicles, such as rocket jeeps, and the first controllable dogfights since X-COM: Apocalypse. The game also streamlines and polishes the original mechanics, implementing modern sensibilities while maintaining the oppressive atmosphere of the original game [2][5].
Lore and Narrative
The lore of Xenonauts presents a darker, more complex alien empire backstory. Unlike generic invaders, the alien empire is depicted as a decadent, feudal-like civilization dominated by the immortal and amoral Praetorians who enslave or consume other species. This lore is richer and more intricate than many other X-Com remakes, emphasizing human desperation against an ancient, ruthless foe, with a creative and tense narrative arc including options for bittersweet or heroic endings [2].
Art Style
Xenonauts adopts an isometric, retro-inspired 2D aesthetic reminiscent of the original X-Com, updated with modern effects and improved animations. This contrasts with the more contemporary 3D visuals and cinematic presentation seen in remakes by larger studios like Firaxis, which are known for their polished 3D character models, dynamic lighting, and high-detail environments [2][5].
Comparison with Larger Studio Remakes
| Aspect | Xenonauts | Larger Studio Remakes (Firaxis XCOM) | |---------------|----------------------------------|----------------------------------------------| | Gameplay | Faithful to original X-Com, time units, vehicles, dogfights, no player Psionics | Modernized mechanics, more streamlined UI, additional features (e.g., multiple soldier classes, extended customization) | | Lore | Deep, darker, feudal alien empire backstory with creative narrative endings | More generalized alien invasion plot with character-driven human stories | | Art Style | Isometric 2D, retro-inspired with modern touches | Fully 3D, cinematic, highly detailed character and environment models |
Concerns and Future Developments
While the game has received positive reviews, some players express concern about the game's scope and whether it will have enough novelty to prevent the mid-game from becoming a drag or a grind. The ongoing development of Xenonauts 2 aims to further refine these elements through late 2025 [1][3].
Xenonauts serves as a testament to the success of indie developers in the video game industry, breathing new life into beloved IPs in a way that larger studios have yet to achieve in Hollywood. With its faithful remake of the original X-Com and its intricate lore, Xenonauts appeals particularly to fans wanting a classic experience. Larger studio remakes provide a more polished, modernized gameplay and presentation with broad appeal but less narrative depth in the alien empire lore [2][5].
Technology has been a cornerstone in Xenonauts, as it faithfully retains the core systems of the original X-Com, such as time units and tactical turn-based combat, while introducing new elements like vehicles and controlled dogfights.
In contrast, Xenonauts stands out amidst larger studio remakes due to its emphasis on gadgets, such as the rocket jeeps and the first controllable dogfights since X-COM: Apocalypse, offering a unique blend of old and new within the realm of video game remakes.